COLUMN
execute @e[tag=Brick] ~ ~ ~ detect ~ ~-0.5 ~ air 0 execute @e[dy=-1,tag=!Brick,type=!Player] ~ ~ ~ kill @e[tag=Brick,c=1]
execute @e[tag=Brick] ~ ~ ~ detect ~ ~-0.5 ~ air 0 execute @e[dy=-1,tag=!Brick,type=!Player] ~ ~ ~ particle crit ~ ~1 ~ 0 0 0 1 20 force
execute @e[tag=Brick] ~ ~ ~ detect ~ ~-0.5 ~ air 0 entitydata @e[dy=-1] {FallDistance:10}
execute @e[tag=Brick] ~ ~ ~ detect ~ ~-1 ~ stained_glass -1 setblock ~ ~-1 ~ air 0 destroy
execute @e[tag=Brick] ~ ~ ~ detect ~ ~-1 ~ glass 0 setblock ~ ~-1 ~ air 0 destroy
scoreboard players tag @e[type=Item] add Brick {Item:{id:minecraft:brick}}
How it works:
See what's inside of each command block!
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